hondsdol: (Default)
Yellow Eyes ([personal profile] hondsdol) wrote2013-08-05 08:05 pm

[OOC] App

PLAYER INFO
Name: Nin
Preferred pronoun: she/her
Preferred means of contact: aim: ninael88, plurk: kamex
Any other characters currently in-game? nope

CHARACTER INFO
Name: Dr. William Flemming
Gender: Male
Age: Early 40s
Source: Metal Gear Ac!d
Canon Point: Directly before his death

CANON
History: There is little known about Flemming prior to the Lobito Island incident. He had a daughter, but there is no sign that he was either married or that the mother of his child is living. No. 104, possessing the body of his daughter mentions a mother, but she was pretending to think she was a completely different person at the time and thus can’t really be taken at face value.

As a researcher involved in many things where the ethics of the experiments was called into question, there wasn’t much that he wouldn’t do. Though his national origin is vague, he’s possibly South African, though he does work for the United States government. It’s mentioned that he was the lead scientist behind the development of several biological weapons, and the fact that he later has access to a nuke confirms that someone was paying him to find ways to solve their dirty work. Alongside Hans Davis, he created Pythagoras, a new version of Metal Gear, dubbed Metal Gear KODOQUE. Hans treated the Metal Gear as though it was a child, and in turn Flemming treated the machine like it as well.

He was involved an experiment with Hans Davis, whose real name is Charles Schemeiser, that involved luring the children of the island of Moloni to Lobito Island, a small island off the coast of South Africa. He and Hans worked together in creating ACUA, a new type of drug that would allow complete control of soldiers in combat. The drug needed experiments, and Hans was the type of man willing to get his way at any cost, so the children were what he turned to. As part of ACUA, subjects capable of controlling those who are exposed to it were tested. It was known as the Ritual of Conjuration, and it involved the death of nearly all the children involved. In the end, the two surviving children, two children known as No. 16 and No. 104 were the final surviving children of the experiment were forced into a battle of their minds.

No. 104 supposedly perished in the Ritual, therefore allowing No. 16 to become the Neoteny and controller of ACUA. In actuality, No. 104 survived, possessing Flemming’s young daughter, Constance. Flemming was aware of it, and it ruined him. After the sudden disappearance of Hans, the one man who could return his daughter to normal, Flemming became desperate. He staged a terrorist action, threatening to bomb the island that both No. 16 and No. 104 dreamt of living on. Eventually, Hans vanished, and an unknown time passed by (it could have been several years, but it’s never specified) and Flemming was left desperate and alone. Upon the attack by a rogue soldier named Leone, the entire island was evacuated of researches save for Flemming himself.

After No. 16 hijacked Flight 326, the plane that Constance happened to be flying on as well as Presidential hopeful Viggo Hatch and his staff. Solid Snake was called in, being the only one that the government could rely on to take on a secretive mission. Flemming called for help over radio, identifying himself as Gary Murray, a lab tech who escaped from the terrorists after Pythagoras and underling of Flemming.

Snake took the bait, and Flemming began feeding him information about Hans Davis under the cooperation of Alice, also known as No. 16, who wanted Snake to be her father as the children had been taught to strive to be like him. After Snake was identified in the Residential Area as Hans Davis, his team started to become suspicious of him and Flemming began to work on convincing Solid Snake that he was in fact Hans Davis. Upon contact with Snake in BRC-026, he informs Snake that he will kill Flemming once he gets the ACUA data and get rich off of it.

Upon finally meeting him, he tells Snake that he is actually William Flemming, and that Snake is actually Hans Davis. Snake fainted, “remembering” the Ritual of Conjuration. The implanted memory left Snake confused, and gave Flemming a chance to attack. To ensure that Snake actually believed that he was Hans Davis, he was careful with his wording, gently assuring to Snake that he’s just convinced himself that everything that happened while “he” was in charge of the research facility never happened, and Flemming is nothing less than a good friend for wanting to help him remember.

He showed Snake the Pythagoras data, telling him that the only way for Snake to be able to gain access to it would be to regain his memories and hack passed Hans Davis’ cryptosystem. Before he could continue, Teliko appeared, shooting at him and startling Flemming enough to cause him to drop the disc as he ran off.

Later, as Snake searched for Flemming and the Pythagoras data, Flemming disguised himself perfectly as Snake. Or at least, that’s what game models lead one to believe. Never mind that he’s three or four inches taller than Snake Actually, it’s later mentioned that he didn’t do that great of a job at the disguise and it was largely the fact that Snake was so out of it that he was able to pass off as a doppelganger. He introduced himself as Hans Davis, and managed to convince Snake to not shoot him, further lulling him into believing that he was in fact the man who had kidnapped all of the children and used them for his human experimentation.

Much later, as Snake teamed up with Leone to get into FAR, and eventually separate, Flemming cornered Leone with his ACUA troops. He tormented the man, and bragged about what he has accomplished, saying that lives are meaningless compared to that of his daughter’s, currently trapped on the plane that Neoteny has threatened to explode. Alice, her voice altered into that of No. 16, made herself known to him, who immediately freaked out and vanished from communication. While he was outside of communication, he drugged Leone into believing he wasn’t the soldier-for-hire he actually was, and in the ACUA-induced stupor, he attacked Snake and Teliko.

After defeating Clown, who had previously disguised her as Teliko, Snake and Teliko arrived at FAR, Flemming welcomed Snake, clearly having convinced himself that Snake is the real Has Davis, even though the two men bare little resemblance to each other. Almost immediately, No. 16 takes over Snake. Able to do this because Snake doubts himself enough to believe that he is actually Hans Davis, and threatened him, toying with Flemming as “Hans” called him a mad scientist, threatening to launch the nuclear device on Metal Gear so Flemming takes the fallout. Of course, No. 16 promises that Flemming will die, and not live to see the consequences of his “actions.” Flemming activated Metal Gear, attacking Snake and Teliko.

Snake fell off of Metal Gear, breaking the control that No. 16 had over him. Flemming, on his last amount of patience, gave his ultimatum to No. 16: as he already knows that is Constance won’t be released, he’ll kill Snake, and then launch a nuke at an island in the South Pacific that she admired and dreamed of. He knocked off the armor containing KODOQUE, and attacked.

With Metal Gear nearly destroyed, Flemming, desperate, said he’d launch a single nuclear missile, hoping that it will convince No. 16 to finally release his daughter. Teliko tried to convince him otherwise, but Flemming, angered, told her once more that he doesn’t care about other people’s lives over that of his daughter. He tried to shoot her, but she’s faster. He died; his last words “Constance. Everything’s okay. Daddy’s here right by your side.”
Personality: Manipulative and cautious, Flemming is actually deceptively weak. He can pull off being frightened, or lost, or any act possible if it means that he can get what he wants, though how effective of a charade it is is debatable. He’ll at least try it, and in many ways it can honestly be hard to tell just what he’s trying to do. He’s usually one to come across as rather shady, but there are still times when he has genuine reactions to things that aren’t just him trying to win a person over in order for him to avoid scrutiny.

Flemming is a good judge of character, and uses that to his advantage when figuring out ways to manipulate a person. If there is a weak spot, any weak spot, no matter how slight— he’ll latch on to it. However, for all of his outward confidence and aggression, he is actually rather conflicted and cowardly. There was a time when he was not nearly so quick to panic and have his entire persona melt down, but after the “death” of his daughter—something which he is well aware that is entirely his fault, he lost his edge. He still defaults to his cold, confident self, but even with all of his masks and acts, if a person knows what buttons to push, it’s easy to make it all come crumbling down. When it comes to threats on his life, he becomes a very different man. He is quick to bargain and be protective, showing his true colors of an extremely nervous and frightened man. Without the ability to successfully manipulate people, he is much quicker to violence as a means of saving his skin.

To those that earn Flemming's trust, he is a valuable ally, but it's not often that he considers a person trustworthy. He can be a hard man to gauge, making it difficult for others to trust him in turn. What exactly is he planning? He's rarely rude or cold, instead coming across as friendly, if somewhat clueless, unless he has a reason not to be. When he has a reason to be, however, the cold, calculating scientist appears. It’s a major personality switch for those who are used to the lie, and a somewhat frightening one as any morals the alternate persona might have displayed are nowhere in sight. In reality, he’s a viciously insensitive man. Though not directly responsible for the kidnapping of the children, he saw nothing wrong with having young children battle to the death in the name of science.

Though protective of his daughter (he is stuck between completely denying the fact that she is dead and accepting it) he doesn't seem to connect any other child with any sort of paternal care, and therefore can seem almost inhuman in his approach to treating experiments, even those that are children, as a lab experiment instead of a human. He’s not above experimenting on adults, either. It’s all about whether or not he finds a good use for a person, and whether or not they’re required to continue his experiments.

INTO THE HEDGE
Seeming: Beast
Role: Warrior. He was used to fight other warrior-types as a form of sport.
Abilities: An extremely powerful bite, heightened sense of smell,
Description: There’s something about him that feels rough around the edges. He hunches when he moves, his shoulders seemingly permanently shrugged upward defensively. There’s a menacing air to him even when he is in a cheerful mood. There is something clawlike about his hands and feet, and his eyes, once blue, take on a deep yellow hue, and have a rather animalistic shape to them. On his face in both forums are two long claw marks that have scarred over. As well, his arms and legs are covered in thick fur, only his hands and feet are bare.

In his Beast form, he is a large, shaggy black wolf with gleaming yellow eyes. He is extremely muscular and stands nearly as tall as a man. His face is speckled with white, a sign that he is aging, though not in any way that can exactly determine his age. Reasoning: Initially coming across as very cold and cruel, Flemming has a tendency to attach himself to people he grows to depend on and/or trust (read: people who are much stronger than him) and follow them around like a puppy. The loner/actually very social dichotomy works well for him as wolves are social creatures who are very eager to please each other.

As well, given how extremely protective of his daughter he is, he’s something of a papa wolf. Ha, puns.
MEMORIES
First Memory: His daughter.
Another Five:
1) The vague concept of the Ritual of Conjuration. He won’t remember how it was done or what it was, other than the fact that it somehow involved children and that he was directly involved with it.
2) Solid Snake. He’ll remember that they hardly knew each other, and that they were more or less enemies.
3) No. 16. He’ll remember that he hates her, and she hates him, and that he is absolutely terrified of her.
4) He’ll remember BEAGLE. Even in canon, he only met one member of it who was his close partner, but he will only remember them as a large group that took advantage of people. With the concept of countries lost to him, he will only know that they hurt “a lot” of people.
5) The vague, nebulous concept of Metal Gear. As there have been several, he’ll half-remember the one that he constructed. The concept that it was large, that it was capable of killing a lot of people. Though “walking tank” and “nuclear warhead” won’t mean anything to him, it’ll just be the vague sense of this enormous thing that could kill more people than he could count.

SAMPLES

Network Post
Third Person

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